To support Harpoon, as well as the other three core games, we also publish our Naval Sitreps to keep our players up to date. The first two sets, paired booklets entitled America's Navy, America's Aircraft, Russia's Navy, and Russia's Aircraft, will be released with the fifth edition rules, and followed by other navies as quickly as the data can be compiled. Information on the platforms, weapons, and sensors used in Harpoon will be provided in the new Navies series. These include High Tide, covering US and Soviet Cold War forces, South Atlantic War, the Falklands conflict, and Dance of the Vampires, an historical document that shows how Harpoon was used when researching and writing Red Storm Rising. Navy archives.Ĭlick here for a History of the Harpoon System.Įxisting fourth-edition products will be updated as quickly as possible to the new fifth edition standard. It also takes advantage of the mountain of data now available from foreign sources, and declassified material in U.S. The fifth edition builds on decades of game design experience to provide simplified game play, while adding 21st -century systems like antiship ballistic missiles, ballistic missile defense, and unmanned vehicles. Players can use Harpoon to game out now-historical Cold War scenarios, real-world naval crises, or explore the possibilities of advanced weapons systems. Although good admirals will know the capabilities of their own hardware, as well as those of the enemy, the game emphasizes the decisions that the players must make as naval commanders, giving them the same type of information naval officers would have in the real world and presenting them with the same choices. Sidebars explain what's going on "under the hood" in some of the game's mathematical models, as well as background information on the tactics and technology of the hardware. Harpoon explains the essentials of a wide range of sensors and the virtually intelligent weapons used in modern naval combat. This allows players familiar with those games, and naval combat of earlier time periods, to easily step into the modern era. Harpoon uses the same format and terms as other Admiralty Trilogy games. Extensively researched and tested, the rules allow play so realistic the game has been used for training by the U.S. H.jpg (127.22 KiB) Viewed 800 times harpoon4.jpg (116.Harpoon is a tactical miniatures game that covers all aspects of naval warfare from 1955 to the present day: surface, sub-surface, and air. If You are wiling to sell, contact me.īest regards and greetings from Poland to all Harpoon fans! Do any of You have any of the parts that are missing in my collection: Harpoon 3 Pro, Harpoon Advanced Naval Warfare, Harpoon Commanders Edition? These are very hard to find anywhere. Was Harpoon 2: Battleset 4: Regional Conflicts 2 and 3 released as a standalone game or only as Harpoon 2 Deluxe Multimedia Edition? Today I've just bought Harpoon 2: Battleset 4 Regional Conflicts 1, and I'm just curious if other parts were published separately. Has Harpoon Designers' Series III ever been released as a standalone game or only in the Harpoon Classic collection? Never seen it on ebay or amazon. ![]() I have a few questions about this great game that, despite having searched the web, haven't found an answer:įirst question. I have almost all editions in my collection (You can see it on pictures attached). Hello, I'm a huge fan of the Harpoon game series.
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